![]() ![]() Starting at 2nd level, your speed increases by 10 feet. you can spend 2 ki points to cast darkness,ĭarkvision, pass without trace, or silence. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled. Some of your ki features require your target to makeĪ saving throw to resist the feature's effects. You must spend at least 30 minutes of the rest meditating in prayer to regain your Ki points. You regain all expended Ki Points when you finish a short or long rest. You learn more Ki features as you gain levels in this class. You start knowing three such features: Flurry Strike, Step of the Wind, and Shadow Arts. You can spend these points to fuel various Ki features. You have a number of Ki Points equal to your Argent Fist level. Starting at 2nd level, your training allows you to harness the mystical energy of Ki. Gain levels in this class, as shown in the Sneak Attack ![]() The amount of the extra damage increases as you Isn't incapacitated, and you don't have disadvantage on You don't need advantage on the attack roll if anotherĮnemy of the target is within 5 feet of it, that enemy TheĪttack must use a finesse or a ranged weapon. Once per turn, you canĭeal an extra 1d6 damage to one creature you hit withĪn attack if you have advantage on the attack roll. Sneak Attackīeginning at 1st level, you know how to strike subtlyĪnd exploit a foe's distraction. Monk weapon, you can use the game statistics providedįor the weapon in chapter 5 of the Player's Handbook. ![]() (called a wakizashi) or darts that have four pointed blades (called shurikens). For example, you might use a shortsword with a slightly curved single-edged blade Your AC equals 10 + your Dexterity modifier + your Wisdom modifier.Ĭertain ninja clans use specialized forms of the.You can use Dexterity instead of Strength for the attack and damage rolls of your monk weapons.Or wielding only monk weapons and you aren't wearing You gain the following benefits while you are unarmed Darts also count as monk weapons for you. Melee weapons that don't have the two-handed or heavy property. If you are using starting wealth, you have 4d4 x 10 gp Finesse TrainingĪt 1st level, you are trained in unarmored combat styles using monk weapons, which are shortswords and any simple (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack.(a) a shortbow and quiver of 20 arrows or (b) a shortsword.(a) a shortsword or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose three from Acrobatics, Athletics, Deception, History, Insight, Intimidation, Perception, Performance, Persuasion, Religion, Sleight of Hand, and Stealth.Tools: Thieves' tools, disguise kit, poisoner's kit.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Ninja level after 1st. ![]()
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