![]() and all so does this game have an editor like arma 3 has. o convirtete en director de partida y crea tus propios escenarios para hacer que los dems se lo pasen genial. After conducting lots of research for this video, it looks very very likely that the game will be returning to its roots where it all began (Operation Flashpoint), with a cold-war setting. This is a direct quote from Dev Report #15. i was just wondering is this a add on for arma 3. Arma Reforger Experimenta con tus amigos los autnticos combates de la Guerra Fra en la pugna por una enorme isla de 51 km del Atlntico Central. In this video, I scrutinise these images up close and give you my latest thoughts on what to expect from the next Arma game. By clicking View Page, you affirm that you are at least eighteen years old. may not be appropriate for all ages, or may not be appropriate for viewing at work. With that said, only after we've fulfilled our promises with the Ground Support milestone will we move on to the next anticipated set of content - the Air Assault milestone update. Commanding AI :: Arma Reforger Questions & Answers. We would like to deliver new content only after thorough testing to minimize the danger of introducing any new bugs, as much as possible. Our previous method simply didn't allow us to test everything in every combination. ![]() This allows us to focus more on ensuring the quality of features, leaving us fewer problems to resolve later on, establishing a better foundation for expanding systems and technologies in the future. Based on that, we decided to remove or disable many of the Ground Support features for the first release and start delivering them in batches within upcoming Major updates. During a reevaluation of the development process, we concluded that the game scale is sufficient to change our development strategy. Not affiliated with Valve or Steam in any way. We understandably know that many players were disappointed by the decision not to include certain features. Arma Reforger App published to database Change L:13636485. This means Milestone updates will become more of a set of development periods - more frequent Major updates delivered with new features, fixes, and improvements rather than all at once with long gaps in between. Embed Steam charts on your website SteamDB has been running ad-free since 2012. Arma Reforger Tools had an all-time peak of 319 concurrent players on. Our goal is no longer to release everything as soon as possible but instead focus on fewer features at once and release them more often, well-tested. How many players are playing Arma Reforger Tools right now on Steam Steam player counter indicates there are currently 23 players live playing Arma Reforger Tools on Steam. Considering the project is in the Early Access period and our Roadmap is public, we have changed the development and release strategy. ![]() 400 players peak in the last 24 hours and 140 current players. TLDR: Would be great, but basically needs multiple studios to make it.As you surely noticed, the scope of Ground Support is smaller than anticipated in our Roadmap as we dealt with many issues. Just looked up steam charts and seems like this game is already dead. Steam Deck dropped from first to second place and Valve Index VR Kit is up one spot to sixth place. Steam Weekly Global Top Sellers for the Week ending. Arma Reforger debuted in third place and Old World debuted in 10th place. VR tack ons like in Hitman VR looked absolutely terrible, needing to press a button to actually throw an knife instead of actually throwing it defeats the purpose of the whole VR experience. Save 10K views 4 months ago Arma Reforger has a roadmap and we are going to look at every milestone update that is coming and talk about what it means for ARMA 4. SteamTopSellers for week ending : 1 - V Rising 2 - Steam Deck 3 - Arma Reforger 4 - ELDEN RING 5 - V Rising - Founders Pack: Eldest Bloodline. ![]() Pavlov, Onward and other FPS VR games are great examples of it done right but those are small scale and focused experiences syncing animations in an Large Arma Environment be nothing short of a nightmare outside of singe-player, even then issues in regular Arma with well defined parameters would only be amplified with the fluid nature of proper VR interaction.Įven then the development of each module would practically need a studio each to be done right. I agree it would be perfect match for the series with realism, but the problem is more execution and development along with some technological limits. ![]() The whole appeal of Arma is combined experiences that transitions from foot to vehicle. It would have to go all the way to differentiate itself from DCS in VR. Originally posted by MoleUK:It is kind of the perfect series for it.Įven if only for helo/jet gameplay, it would be a big deal. ![]()
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